{"id":9928,"date":"2021-05-07T22:24:04","date_gmt":"2021-05-07T13:24:04","guid":{"rendered":"https:\/\/www.capcom.co.jp\/ir\/?page_id=9928"},"modified":"2021-12-02T19:22:19","modified_gmt":"2021-12-02T10:22:19","slug":"2015_basara02","status":"publish","type":"page","link":"https:\/\/www.capcom.co.jp\/ir\/english\/feature\/2015_basara02.html","title":{"rendered":"&#8220;Sengoku BASARA 4 Sumeragi&#8221; Development Anecdote"},"content":{"rendered":"\n<div class=\"pg-feature pg-2015_basara02\">\n                <div class=\"contentIn\">\n                    <div class=\"main_vi\">\n                        <h2><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_title.png\" alt=\"&quot;Sengoku BASARA&quot; Special Feature #2: &quot;Sengoku BASAR Sumeragi&quot; Development Anecdote\"><\/h2>\n                        <p class=\"read is-pc\">Commemorating the 10th year of the series, newest title &#8220;Sengoku BASARA 4 Sumeagi&#8221; is the first game of the series available on PlayStation 4, and showcases a host of new gameplay features while boasting the most action and story to date. For this reason, the development team faced numerous challenges in making the game.<\/p>\n                    <\/div><!--\/\/main_vi-->\n                    <div class=\"paging clearfix\">\n                        <ul>\n                            <li class=\"director\"><a href=\"#section01\">Development from a Director&#8217;s Perspective<\/a><\/li>\n                            <li class=\"planer\"><a href=\"#section02\">Development from a Planner&#8217;s Perspective<\/a><\/li>\n                            <li class=\"programer\"><a href=\"#section03\">Development from a Programmer&#8217;s Perspective<\/a><\/li>\n                        <\/ul>\n                    <\/div><!--\/\/paging-->\n                    <div class=\"section01\" id=\"section01\">\n                        <h3><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section01_title.png\" alt=\"We're ready to face the trials ahead. Gather all forces and prepare for battle!\"><\/h3>\n                        <p class=\"photo\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section01_photo.png\" alt=\"Photo: Director Makoto Yamamoto\"><\/p>\n                        <p class=\"name\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section01_name.png\" alt=\"Consumer Games Development Division 3 Department 4, Section 1, Director Makoto Yamamoto\"><\/p>\n                        <div class=\"ex is-pc\">\n                            <p>After joining Capcom as a designer, Yamamoto was promoted to director and was involved in the launch of &#8220;Sengoku BASARA&#8221;. He has directed the series ever since and also oversees the comics, TV animation and stage performances.<\/p>\n                        <\/div><!--\/\/ex-->\n                    <\/div>\n                        <div class=\"ex_01 is-sp\">\n                            <p>After joining Capcom as a designer, Yamamoto was promoted to director and was involved in the launch of &#8220;Sengoku BASARA&#8221;. He has directed the series ever since and also oversees the comics, TV animation and stage performances.<\/p>\n                        <\/div>\n                    <!--\/\/section01-->\n                    <div class=\"txtArea\">\n                        <h4 class=\"txtC mT25\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section01_h4.png\" alt=\"[Development from a Director's Perspective] User enjoyment is the driving force behind our team.\n\"><\/h4>\n                        <h5 class=\"mT15 section01\">Emphasizing the new title&#8217;s value and significance won <br class=\"is-pc\">development approval. <\/h5>\n                        <p class=\"mT15\">\n                            &#8220;How can we get development approval from management?&#8221;<br>\n                            Makoto Yamamoto anxiously thought. It was the summer of 2013, and they were working through the final stage of development on&#8221; Sengoku BASARA 4&#8243;. Along with producers Kobayashi and Kadowaki, Yamamoto went into the development approval meeting for the next title in the series. <br>\n                            July 2015 marked the 10th anniversary of &#8220;Sengoku BASARA&#8221;, and Yamamoto had his sights set on releasing a major title to commemorate this milestone; a game of remarkable size that would excite users, packed with more playable warlords and featuring casino-like game mechanics. The concept, sales targets, and development cost were all included in the plan proposed at the development meeting, but the management team looked unconvinced. That was to be expected, as the game market was in a period of upheaval. Orders for the previous title, &#8220;Sengoku BASARA 4&#8221;, had fallen short of the target, so they were in no situation to gain development approval simply based on expectations and enthusiasm alone.<\/p>\n                                                    <p class=\"mT20\">However, Yamamoto and the others did not back down.<br>\n                            &#8220;Please think about it this way: continuing the \u2018Sengoku BASARA&#8217; series with a new title opens the door to a wide range of opportunities: from animation and companion books, to merchandise, stage performances, collaborations with local municipalities and Pachislo machines. This new title can be the source of all that!&#8221; &#8220;Sengoku BASARA&#8221; had indeed sparked a renewed interest in history and been utilized in regional municipality collaborations, facts that merited attention; further, there was no doubt this multiuse of the property contributed to profits. The management team&#8217;s position gradually began to soften. &#8220;When they approved the proposal, I was extremely relieved. At the same time, we had gone in with an unwavering resolve, which was appropriate for a title marking the series&#8217; 10th anniversary.&#8221;\n                        <\/p>\n                        <p class=\"img500\">\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_01.png\"><br>&#8220;Sengoku BASARA&#8221; contents are scalable. &#8220;The title can be experienced through a variety of entertainment, including TV animation, comics, stage performances and theme parks,&#8221; notes Yamamoto.\n                        <\/p>\n                        <h5 class=\"mT60 section01\">With the development team assembled,<br class=\"is-pc\">the race against time begins<\/h5>\n                        <p class=\"mT15\">\n                            The first order of business was the development structure.<br>\n                            Reflecting on the extreme disorder of the development structure for the previous title, &#8220;Sengoku BASARA 4&#8221;, Yamamoto created a new structure to facilitate idea creation while building mutual understanding. Centering on those with previous experience developing for &#8220;Sengoku BASARA&#8221;, he assembled a team that included planners, designers, sound creators and programmers. Some members were appointed as section leaders for the first time; it was a team built to engage younger staff in pushing their upper limits for the title\u2014and once organized, the race against time was on. Title launch was scheduled for July 2015.\n                        <\/p>\n                        <p class=\"mT20\">However, as soon as work began, a major change to the game&#8217;s specifications became necessary: it would have to be compatible with the PlayStation 4 (PS4) next-generation console. Retailers and users were already moving in this direction.<br>\n                        &#8220;In addition to PlayStation 3 compatibility, we also need to develop this game for the PS4. Our users are expecting it!&#8221; There was no time to waste. The development schedule was revised and the team worked feverishly on.<\/p>\n                        <p class=\"img500\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_02.png\"><br>Members convey and share all their game concepts. It is important to continually maintain mutual understanding through close communication.<\/p>\n                        <h5 class=\"mT60 section01\">Uniting team capabilities to create a title befitting the 10th <br class=\"is-pc\">anniversary<\/h5>\n                        <p class=\"mT15\">With section leaders at the forefront, the team pushed to meet Yamamoto&#8217;s expectations, bringing both action and overall size to levels that were sure to satisfy. And then it was July 2015. The appellation &#8220;Sumeragi&#8221; (an old Japanese word referring to the first emperor or the imperial line) was derived from the main warlord in the game, Ashikaga Yoshiteru, known as the emperor; thus the title became &#8220;Sengoku BASARA 4 Sumeragi&#8221;. In addition to an epic story of the warring states, the game features 40 playable warlords\u2014the most in series&#8217; history\u2014a new &#8220;battle roulette&#8221; gameplay mechanic, and the same exhilarating action and uplifting enthusiasm the series is known for. &#8220;I directed the development team to include as many gameplay elements as they could within our limited schedule. This was no small task, but I think each of their individual efforts was instrumental in moving this project toward completion. The team pulled together behind the idea of making a game users enjoy, and their dedication overcame all obstacles to make this a success.&#8221; The &#8220;Sengoku BASARA&#8221; 10th anniversary\u2014it seems this year again promises another heated battle will unfold.<\/p>\n                        <p class=\"imgfull\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_03.png\"><\/p>\n                    <\/div><!--\/\/txtArea-->\n                    <div class=\"section02\" id=\"section02\">\n                        <h3><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section02_title.png\" alt=\"We Need to Emphasize the Fun of Playing and the Distinctiveness of &quot;Sengoku BASARA&quot;\"><\/h3>\n                        <p class=\"photo\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section02_photo.png\" alt=\"Photo: Main Planner Keiji Teranishi\"><\/p>\n                        <p class=\"name\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section02_name.png\" alt=\"Consumer Games Development Division 3 Department 4, Section 1, Main Planner Keiji Teranishi\"><\/p>\n                        <div class=\"ex is-pc\">\n                            <p>After entering Capcom mid-career as a planner, Teranishi joined development on &#8220;Sengoku BASARA 4&#8221;, which was already underway. He also coordinated the development team on Sumeragi as a main planner.<\/p>\n                        <\/div><!--\/\/ex-->\n                    <\/div>\n                        <div class=\"ex_02 is-sp\">\n                            <p>After entering Capcom mid-career as a planner, Teranishi joined development on &#8220;Sengoku BASARA 4&#8221;, which was already underway. He also coordinated the development team on Sumeragi as a main planner.<\/p>\n                        <\/div>\n                    <!--\/\/section02-->\n                    <div class=\"txtArea\">\n                        <h4 class=\"txtC mT25\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section02_h4.png\" alt=\"Development from a Director's Perspective\u3000Expanding the World of &quot;Sengoku BASARA&quot; via Various Perspectives and Ideas\"><\/h4>\n                        <h5 class=\"mT15 section02\">Revising the new casino gameplay mechanic in pursuit of the <br class=\"is-pc\">&#8220;Sengoku BASARA&#8221; feel<\/h5>\n                        <p class=\"mT15\">\n                            &#8220;The most challenging aspect of creating this title was the new \u2018battle roulette&#8217; feature,&#8221; says main planner Teranishi, adding, &#8220;Yamamoto, the director, talked about including a casino element from the conceptual phase, but wasn&#8217;t sure about the specifications.&#8221; Initially, Yamamoto envisioned a standard casino game scenario where players would use medals to place bets in an attempt to win more medals, which could then be traded for weapons or other prizes. &#8220;That was the best proposal Yamamoto could come up with considering the development schedule and cost.<br>\n                            However, once the design doc was created and development began, it didn&#8217;t feel sufficient in terms of promoting the distinctive, exhilarating action \u2018Sengoku BASARA&#8217; is known for.&#8221;\n                        <\/p>\n                        <p class=\"mT20\">Amid backlash from the development team\u2014who questioned whether this really was interesting, and thought action elements needed to be incorporated rather than simply offering a game of roulette\u2014main planner Teranishi gathered the team consensus and made a proposal to Yamamoto, asking, &#8220;won&#8217;t you rethink this feature one more time?&#8221; Despite the shorter-than-usual development period and internally feeling the need to hurry, the entire team wanted to create an interesting game appropriate for the 10th anniversary. Yamamoto listened and decided to halt development of the battle roulette feature to rethink the concept.<\/p>\n                        <h5 class=\"mT60 section02\"><br>Battle roulette offers a variety of devices to expand playing fun<\/h5>\n                        <p class=\"mT15\">\n                            Mindful of making the most of limited development time, section leaders engaged in numerous discussions, and after sorting through a number of choices decided on a proposal whereby the roulette wheel appears and adds various gameplay elements to the battlefield, giving users a wider array of gameplay to enjoy during battles. Once the roulette wheel is spun, different pockets appear at random, such as a winning pocket that awards medals, a losing pocket that exacts a punishment, or a character-change pocket that switches the player character. Presenting both opportunities and risks, this &#8220;battle casino&#8221; skillfully combines action and roulette.\n                        <\/p>\n                        <p class=\"imgfull\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_04.png\"><br>&#8220;Sengoku BASARA 4 Sumeragi&#8221; offers the most game content of the series. Even those who played the previous installment can enjoy the new gameplay offered by battle roulette.<\/p>\n                        <p class=\"mT20\">&#8220;The roulette feature involved feedback not only from the planners, but from all members throughout the team. As the series&#8217; 10th anniversary title, we wanted to make the best game possible, so the inclusion of diverse perspectives from everyone involved in &#8220;Sengoku BASARA&#8221; up to now was indispensable.&#8221; In this way, more and more unique ideas for roulette were devised: Musashi Miyamoto of &#8220;Sengoku BASARA 2&#8221; might come chasing after players, or players might get to operate the mechanical weapon Akatsukimaru to blast through swarms of enemies, or metal basins might come raining down on player&#8217;s heads. &#8220;The designers and programmers really came through with the creation of fantastic, over-the-top action for the battle roulette that perfectly gelled with the &#8220;BASARA&#8221; universe.&#8221;<\/p>\n                        <p class=\"img500\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_05.png\"><br>All ideas that seemed promising were brought out and judged on their merits. It was always rewarding for planners to see their ideas included in the game.<\/p>\n                        <h5 class=\"mT60 section02\"><br>Close communication made the game even more interesting<\/h5>\n                        <p class=\"mT15\">\n                            According to Teranishi, the reason the team was able to proceed with development so quickly yet maintain a high level of quality was pin-point progress management and getting all team members aligned in the goal of creating a title users would enjoy. &#8220;When important decisions had to be made, we looked to the director, Yamamoto. He has been in charge throughout the entire \u2018Sengoku BASARA&#8217; series and has the deepest understanding of this intellectual property&#8217;s world. However, I would raise concerns if the user perspective had gotten lost or when I felt the gameplay was not interesting.&#8221; Ideas were exchanged until everyone was satisfied, as Capcom facilitates an environment enabling such a process. To ensure even smoother progress management, design and programming leaders worked closely to exchange information. &#8220;15 minutes before the end of each workday, we met to confirm the progress of each section.<br>\n                            Tasks were written down and copied onto white boards to thoroughly visualize the project.&#8221; This enabled the team to engage in daily work process improvements. The ever\u2014evolving game development environment; it is here that the games users choose are born.\n                        <\/p>\n                        \n                    <\/div><!--\/\/txtArea-->\n                    <div class=\"section03\" id=\"section03\">\n                        <h3><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section03_title.png\" alt=\"Game Creation is a Battlefield Where Departmental Barriers are Overcome\"><\/h3>\n                        <p class=\"photo\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section03_photo.png\" alt=\"Photo: Main Programmer Shinya Shigeyoshi\"><\/p>\n                        <p class=\"name\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section03_name.png\" alt=\"Consumer Games Development Division 3 Department 4, Section 1, Main Programmer Shinya Shigeyoshi\"><\/p>\n                        <div class=\"ex is-pc\">\n                            <p>After joining Capcom in 2006 as a programmer, Shigeyoshi worked on &#8220;Devil May Cry 4&#8221;, &#8220;Sengoku BASARA 3&#8221; and &#8220;Sengoku BASARA 4&#8221;. He has worked as a Main Programmer since working on &#8220;Sengoku BASARA 4&#8221;.<\/p>\n                        <\/div><!--\/\/ex-->\n                    <\/div>\n                        <div class=\"ex_03 is-sp\">\n                            <p>After joining Capcom in 2006 as a programmer, Shigeyoshi worked on &#8220;Devil May Cry 4&#8221;, &#8220;Sengoku BASARA 3&#8221; and &#8220;Sengoku BASARA 4&#8221;. He has worked as a Main Programmer since working on &#8220;Sengoku BASARA 4&#8221;.<\/p>\n                        <\/div>\n                    <!--\/\/section03-->\n                    <div class=\"txtArea\">\n                        <h4 class=\"txtC mT25\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_section03_h4.png\" alt=\"Development from a Programmer's Perspective: Refining &quot;Sengoku BASARA&quot; is an Ongoing Challenge\"><\/h4>\n                        <h5 class=\"mT15 section03\"><br>We must understand what users truly want, and give it to them.<\/h5>\n                        <p class=\"mT15\">\n                            What? You want two new moves for all 40 warlords? And we&#8217;re revising the battle roulette feature now!?&#8221; The news of the director&#8217;s idea came as a bit of a shock to Shigeyoshi, who had just returned from vacation.\n                        <\/p>\n                        <p class=\"mT15\">\n                            As the main programmer responsible for keeping a team together, the only thing he could think to say was &#8220;impossible&#8221;.<br>\n                            He had already established a schedule and allocated tasks to staff members in line with the project details. In terms of man-hours, there was not enough time to give each warlord two new fighting techniques. When he tried pleading with director Yamamoto he was told, &#8220;The game isn&#8217;t meaty enough. We need to add more gameplay elements. You can combine existing assets used up to now if you want.<br>\n                            Whatever the means, I need you to get this done.&#8221;<br>\n                            Shigeyoshi could understand the director&#8217;s intentions, but internally he remained skeptical. &#8220;If the quality suffers by adding these techniques, will that make users happy? Is that really what they want from this game?&#8221; Shigeyoshi was worried, but he had to persevere. He pondered how best to approach this situation.\n                        <\/p>\n                        <h5 class=\"mT60 section03\"><br>Through teamwork, all 40 warlord&#8217;s new techniques are created<\/h5>\n                        <p class=\"mT15\">&#8220;Rather than stringing old techniques into a one new one, I decided to create fresh techniques that played off of the originality of each character.&#8221; Shigeyoshi was aware of user feedback for &#8220;Sengoku BASARA 4&#8221; that indicated the desire for &#8220;even newer discoveries and gameplay surprises.&#8221; He figured he could come up with at least one technique\u2014and if that technique provided brisk, new gameplay, Shigeyoshi believed users would certainly be satisfied.<\/p>\n                        <p class=\"mT15\">First, he had to get the director to agree. He proposed two ideas from which to choose: the first was a throwaway proposal, and merely an extension of the existing techniques; the other was a prototype of an all-new flamboyant, action technique. When the director played the original, new technique Shigeyoshi proposed, he was amazed at the quality and praised it for adding a new dimension to the gameplay. His proposal now accepted, Shigeyoshi got down to work.<\/p>\n                        <p class=\"mT15\">Making time between his main job of leading programming, coordinating the planning and design teams and managing schedules, Shigeyoshi created actions from the ideas and insights he had been nurturing. However, creating unique techniques for 40 characters was not an easy task. &#8220;Seeing me struggle, other team members pitched in to help. Once these techniques were completed, I had such a feeling of accomplishment and was so deeply moved by the cooperation I received,&#8221; Shigeyoshi remembers with a smile.<\/p>\n                        \n                        <p class=\"img500\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_06.png\"><br>Improvements are not limited to characters and techniques; menu transitions and control-feel have also been refined. Programming has been used to enhance usability and provide more immersive game play.<\/p>\n                        <p class=\"img500\">\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_07.png\"><br>Close collaboration within the team.<br>\n                            Adjustments can be made in real-time while running the program.\n                        <\/p>\n                        <h5 class=\"mT60 section03\"><br>Unknown worlds: taking on programming for the PlayStation 4<\/h5>\n                        <p class=\"mT15\">On this title, there was one other mountain to climb: simultaneous development and release for both the PlayStation 3 (PS3) and the PlayStation 4 (PS4).<\/p>\n                        <p class=\"mT15\">\n                            For development, Capcom was using its &#8220;MT Framework&#8221; proprietary game development engine; however, this engine is compatible with the Xbox 360, PS3 and Windows OS. At the time, development for the PS4 was an unknown world.<br>\n                            First, the team developed the game for the PS3, and then began development for the PS4. They took great pains to create beautiful visuals rendered in high-resolution, full HD1080p, and by cooperating with the team creating the new, next-gen development engine internally, they were able to realize stable movements in full high-definition, despite a tight schedule. Further, up to now, two-player mode had been rendered in 30 frames per second (fps), but on the PS4 version they were able to up this to 60fps, enabling gameplay at the same tempo as single-player mode. In seeing how much smoother and more beautiful the images on the screen were, Shigeyoshi&#8217;s sense of accomplishment made all the hard work worthwhile.\n                        <\/p>\n                        <p class=\"mT15\">Game creation is a place where taking on challenges gives rise to entertainment. Perhaps it is even a battlefield where departmental barriers are overcome.<\/p>\n                        <p class=\"imgfull\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_08.png\"><br><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara02\/img_basara02_09.png\" class=\"mT10\"><\/p>\n                    <\/div><!--\/\/txtArea-->\n                    <div class=\"c-ttl-middleBlock\">\n                        <div class=\"paging clearfix bottom is-sp\">\n                            <ul>\n                                <li class=\"director\"><a href=\"#section01\">Development from a Director&#8217;s Perspective<\/a><\/li>\n                                <li class=\"planer\"><a href=\"#section02\">Development from a Planner&#8217;s Perspective<\/a><\/li>\n                                <li class=\"programer\"><a href=\"#section03\">Development from a Programmer&#8217;s Perspective<\/a><\/li>\n                            <\/ul>\n                        <\/div>\n                    <\/div><!--\/\/paging-->\n                <\/div>\n                \n                \n                \n<!--SNS\u30ea\u30f3\u30af-->\n              <div class=\"c-ttl-middleBlock c-snsLinkSet is-article is-pc\">\n                <div class=\"snsLinkSetWrap is-pc\">\n                  <div><a class=\"twitter-share-button\" href=\"https:\/\/twitter.com\/share?ref_src=twsrc%5Etfw\" data-size=\"large\" data-lang=\"en\" data-show-count=\"false\">Tweet<\/a>\n                    <script async=\"\" src=\"https:\/\/platform.twitter.com\/widgets.js\"><\/script>\n                  <\/div>\n                  <div class=\"facebook\">\n                    <iframe src=\"https:\/\/www.facebook.com\/plugins\/share_button.php?href=https%3A%2F%2Fcapcom.nxpg.net%2Fir%2Fcalendar%2Findex.html&amp;layout=button_count&amp;size=large&amp;width=118&amp;height=28&amp;appId&amp;locale=en_US\" allow=\"autoplay; clipboard-write; encrypted-media; picture-in-picture;\"><\/iframe>\n                  <\/div>\n                  <div><a class=\"hatena-bookmark-button\" href=\"https:\/\/b.hatena.ne.jp\/entry\/\" data-hatena-bookmark-layout=\"basic-label-counter\" data-hatena-bookmark-lang=\"en\" data-hatena-bookmark-width=\"116\" data-hatena-bookmark-height=\"30\" title=\"\u3053\u306e\u30a8\u30f3\u30c8\u30ea\u30fc\u3092\u306f\u3066\u306a\u30d6\u30c3\u30af\u30de\u30fc\u30af\u306b\u8ffd\u52a0\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/b.st-hatena.com\/images\/v4\/public\/entry-button\/button-only@2x.png\" alt=\"\u3053\u306e\u30a8\u30f3\u30c8\u30ea\u30fc\u3092\u306f\u3066\u306a\u30d6\u30c3\u30af\u30de\u30fc\u30af\u306b\u8ffd\u52a0\" style=\"border: none;\" width=\"20\" height=\"20\"><\/a>\n                    <script src=\"https:\/\/b.st-hatena.com\/js\/bookmark_button.js\" async=\"async\"><\/script>\n                  <\/div>\n                  <div><\/div>\n                  <div class=\"line-it-button\" data-lang=\"en\" data-type=\"share-a\" data-ver=\"3\" data-url=\"https:\/\/www.capcom.co.jp\/ir\/president\/policy.html\" data-color=\"default\" data-size=\"large\" data-count=\"false\" style=\"display: none;\"><\/div>\n                  <script src=\"https:\/\/www.line-website.com\/social-plugins\/js\/thirdparty\/loader.min.js\" async=\"async\" defer=\"defer\"><\/script>\n                <\/div>\n              <\/div>\n\n\t\n\t<div class=\"c-ttl-largeBlock\">\n          <h2 class=\"c-ttl-middle\">Related Contents<\/h2>\n        <\/div>\n                \n        <div class=\"c-ttl-littleBlock\">\n          <div class=\"pickUpGlobal\">\n            <div class=\"contWrap\">\n              <ul>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_esports.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_esports.png\">\n                    <h4 class=\"c-ttl-little\">eSports Movement<br><em>Street Fighter<\/em>: As Much Fun to Watch as it is to Play. The Spread of eSports and a New Horizon of Possibilities<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added Novemner 10, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n\t\t\t\t<li>\n                  <a href=\"\/ir\/english\/feature\/2017_sf30th.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_sf30th.png\">\n                    <h4 class=\"c-ttl-little\"><em>The Street Fighter Series 30th Anniversary<\/em>Loved the World Over, the Gold Standard of Fighting Games<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added November 13, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_mh_crvoice.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mhcrv.jpg\">\n                    <h4 class=\"c-ttl-little\">Creative Minds: Voices from the Frontline of Development<br>Coupling Technological Capabilities with Teamwork to Maximize <em>Monster Hunter<\/em>\u2019s Appeal<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>(Added November 17, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2016_regional.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_regional.png\">\n                    <h4 class=\"c-ttl-little\">Utilizing Popular Characters for Regional Growth<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>An introduction to our CSR efforts. See first-hand accounts of how Capcom works together with local governments. <br>(Added March 30, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara02.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara02.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #2<br>\"Sengoku BASARA 4 Sumeragi\" Development Anecdote<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>The development team's interview of \"Sengoku BASARA 4 Sumeragi\", commemorating the 10th year of the series. (February 26, 2016)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara01.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara01.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #1<br>The Story behind Development of \"Sengoku BASARA\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>From the series debut in 2005 all the way to its tenth anniversary in 2015, follow us down the decade-long road of the \"Sengoku BASARA\" series. (December 24, 2015)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                  <!--\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_10years.png\">\n                    <h4 class=\"c-ttl-little\">10 Years of Supporting Education at CAPCOM <\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>With this report we would like to introduce some of the educational activities CAPCOM has been carrying out since 2005.<br>\uff08September 15, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/ing_feature_diversity.png\">\n                    <h4 class=\"c-ttl-little\">Development Personnel Diversity<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Capcom has been emphasizing diversity and the creation of employment opportunities regardless of race, religion, disability, gender or age. (Updated April 10, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                -->\n                <li>\n                  <a href=\"\/ir\/english\/feature\/hit2013.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_re.png\">\n                    <h4 class=\"c-ttl-little\">The Secret of Success \"Resident Evil\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>We present the tumultuous history of \"Resident Evil\", the quintessential Capcom title which boasts 60 million in total sales for the series as of Sepetember 30, 2013 and is still loved today 17 years after the release of the first game.\uff08December 26, 2013)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/hit.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mh.png\">\n                    <h4 class=\"c-ttl-little\">The Monster Hunter Hit Trajectory<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Boasting 21 million units for the entire series and creating a social phenomenon referred to as the \"Monster Hunter Craze\", we trace the development of Capcom\u2019s flagship \"Monster Hunter\" from inception to hit status.\uff08October 18, 2012)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                <\/li>\n              <\/ul>\n            <\/div>\n          <\/div>\n        <\/div>  \n                \n        \n              \n\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Commemorating the 10th year of the series, newest title &#8220;Sengoku BASARA 4 Sumeagi&#8221; is the first ga [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":13308,"parent":9829,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template\/other.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-9928","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"aioseo_notices":[],"lang":"english","translations":{"english":9928,"ja":396},"pll_sync_post":[],"_links":{"self":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9928"}],"collection":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/comments?post=9928"}],"version-history":[{"count":5,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9928\/revisions"}],"predecessor-version":[{"id":13774,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9928\/revisions\/13774"}],"up":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9829"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media\/13308"}],"wp:attachment":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media?parent=9928"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}