{"id":9942,"date":"2021-05-07T22:24:04","date_gmt":"2021-05-07T13:24:04","guid":{"rendered":"https:\/\/www.capcom.co.jp\/ir\/?page_id=9942"},"modified":"2023-12-11T14:33:24","modified_gmt":"2023-12-11T05:33:24","slug":"02","status":"publish","type":"page","link":"https:\/\/www.capcom.co.jp\/ir\/english\/hit\/02.html","title":{"rendered":"Special Feature: The Monster Hunter Hit Trajectory (Second Part)"},"content":{"rendered":"\n<div class=\"pg-feature pg-hit\">\n            <div class=\"c-ttl-largeBlock\">\n                <div class=\"contentIn\">\n                  <h2>\n                    <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/vi_02.png\" alt=\"[The Monster Hunter Hit Trajectory] Boasting 21 million units for the entire series and creating a social phenomenon referred to as the\u201cMonster Hunter Craze\u201d, we trace the development of Capcom\u2019s flagship \u201cMonster Hunter\u201d from inception to hit status.\uff08Second Part\uff09\" id=\"vi2\" usemap=\"#m_vi2\">\n                  <\/h2>\n                  <!-- <map name=\"m_vi2\" id=\"m_vi2\">\n                    <area shape=\"rect\" coords=\"506,310,589,346\" href=\"\/ir\/english\/hit.html\" alt=\"\">\n                  <\/map> -->\n\n                  <div class=\"txtC mT20 map_img is-pc\">\n                    <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_menu_02.png\" id=\"img_menu2\" usemap=\"#m_img_menu2\">\n                    <map name=\"m_img_menu2\" id=\"m_img_menu2\">\n                      <area shape=\"rect\" coords=\"16,70,125,99\" href=\"\/ir\/english\/hit.html\" alt=\"\">\n                      <area shape=\"circle\" coords=\"619,84,16\" href=\"#a2-03\" alt=\"\">\n                      <area shape=\"circle\" coords=\"387,84,16\" href=\"#a2-02\" alt=\"\">\n                      <area shape=\"circle\" coords=\"138,86,12\" href=\"#a2-01\" alt=\"\">\n                      <area shape=\"rect\" coords=\"487,1,692,63\" href=\"#a2-03\" alt=\"\">\n                      <area shape=\"rect\" coords=\"271,1,487,63\" href=\"#a2-02\" alt=\"\">\n                      <area shape=\"rect\" coords=\"13,1,268,63\" href=\"#a2-01\" alt=\"\">\n                    <\/map>\n                  <\/div>\n                  <div class=\"article mT25\">\n\n                    <!-- -------------2-01-- --------------------->\n                    <h3 class=\"txtC\" id=\"a2-01\">\n                      <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/h3_article_2-01.png\" alt=\"Dual Development Promotion Strategy to Heighten Anticipation and Improve Popularity\" class=\"is-pc\">\n                      <span class=\"is-sp\">Dual Development Promotion Strategy to Heighten Anticipation and Improve Popularity<\/span>\n                    <\/h3>       \n\n                    <div class=\"articleBox mT15 clearfix\">\n                      <p class=\"fR\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article07.png\" alt=\"Throngs of users gather at every Real Gathering Hall to enjoy multiplayer fun with new friends.\" class=\"hit02_max-width\">\n                      <\/p>\n\n                      <p>\n                        Finally, &#8220;Monster Hunter&#8221; became Capcom&#8217;s hallmark title, but it&#8217;s not only because the game is fun that it became such a hit. Regardless of how fun developers make a game, if that fun is not communicated to users, no one will buy the game. Promotions such as events to attract new users and collaborations with other industries also played a major role.\n                      <\/p>\n\n                      <p class=\"mT15\">\n                        As multiplayer experience is the game&#8217;s selling\n                      point, we held &#8220;Monster Hunter Festival&#8221;, an event\n                      providing users with an environment to facilitate this\n                      feature. The event featured a &#8220;Real Gathering Hall&#8221;,\n                      where users who had never met before enjoyed\n                      multiplayer gaming. Both users who want to play with\n                      many people, as well as solo players who never tried\n                      multiplayer games before enjoyed the event, and this\n                      has become a popular sell-out booth at these events.\n                      <\/p>\n\n                      <p class=\"fR\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article08.png\" alt=\"Shibu hot springs in Nagano Prefecture transformed into \u201cYukumo Village\u201d. A specially decorated train transported visitors, with more than 10,000 people in attendance despite being off-season.\" class=\"hit02_max-width\">\n                      <\/p>\n\n                      <p class=\"mT15\">\n                        Another effect of holding these events is that they raise awareness among non-game users. Die-hard users will be playing games all the way to and from the event venue. Other people see them and wonder what it is they are playing, which can influence their interest in games.\n                      <\/p>\n\n                      <p class=\"mT15\">\n                        Capcom proactively engages in collaborations with other industries, including &#8220;Monster Hunter&#8221; T-shirts with UNIQLO CO., LTD., the development of a GariGariKun popsicle package illustration for AKAGI NYUGYO Co., Ltd., and events at Universal Studios Japan, in an attempt to raise visibility among light users. Around the launch of &#8220;Monster Hunter Freedom 3&#8221;, with the understanding and support of the local merchants association, we created a buzz when we used the hot spring resort town of Shibu in Nagano Prefecture as the setting for a promotional event that transformed the area into &#8220;Yukumo Village&#8221;, where the game takes place, complete with structures and street facades from the game.\n                      <\/p>\n\n                      <p class=\"mT15\">\n                        Introducing games to new users are none other than existing users. Collaborations and events following our dual development of creating a sense of anticipation that makes users want to introduce it to friends, as well as raising awareness so those being introduced have already heard of &#8220;Monster Hunter&#8221;, is behind our success at expanding the user segment.\n                      <\/p>\n                      <div class=\"stuff\">\n                        <h4 class=\"single\">Attempting the Unprecedented:<br>Behind the Scenes at the Shibu Hot Springs Collaboration<\/h4>\n\n                        <div class=\"cols clearfix\">\n                          <p class=\"fR mB10 mT5\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article09.png\"><\/p>\n                          <p><strong>Naoto Minamide<\/strong><br>License Team, Merchandising Section<\/p>\n\n                          <p class=\"mT10\">\n                            At first there were many people at Shibu hot springs who were unfamiliar with the game&#8217;s content, and there were concerns about damage to traditions or customs as a result of the collaboration. We overcame these barriers not by exposing them to the game, but rather by an experience of various events that led a deeper understanding of the game. The project itself, turning a hot springs resort into a fantasy village, was presented as a win-win proposition, creating a bond of trust with the locals. The result of this approach was we were able to hold an event that even first-timers enjoyed with &#8220;Monster Hunter&#8221; as the common language, an extremely significant achievement, I think.\n                          <\/p>\n                        <\/div>\n                      <\/div>\n                    <\/div>\n\n                    <!-- -------------2-02-- --------------------->\n                    <h3 class=\"txtC\" id=\"a2-02\">\n                      <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/h3_article_2-02.png\" alt=\"Game Image Spread Successfully Using Sales Measures Unbiased by Existing Methods\" class=\"is-pc\">\n                      <span class=\"is-sp\">Game Image Spread Successfully Using Sales Measures Unbiased by Existing Methods<\/span>\n                    <\/h3>       \n\n                    <div class=\"articleBox mT15 clearfix\">\n                      <p class=\"mT15\">\n                        Linking attention-grabbing games with the maximization\n                        of sales, the sales department provides &#8220;Monster\n                        Hunter&#8221; information to the world throughout the year\n                        to create an environment where sharing games with\n                        friends is as easy as possible.\n                      <\/p>\n\n                      <p class=\"fR mT15\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article_10.png\" alt=\"When games sales reach three million, an announcement such as the one pictured is distributed in an attempt to gain even more recognition in the market.\" class=\"hit02_max-width\">\n                      <\/p>\n\n                      <p class=\"mT15\">\n                        In addition to events, such as the aforementioned &#8220;Monster Hunter Festival&#8221; and test play events, we announce game sales milestone achievements and emphasize how popular our games are around the world in an attempt to perpetuate popularity. We also work with retailers to secure long-term shelf space and set up the &#8220;Monster Hunter Support Shop&#8221;, and we distribute &#8220;MONFAN&#8221; newsletter in an effort to\n                        provide continuous information.\n                      <\/p>\n                      <p class=\"mT15\">\n                        With &#8220;Monster Hunter&#8221;, we were creative with the timing of releases. Lower-priced versions are usually released around the time sales begin to flatten, but with &#8220;Monster Hunter&#8221; it was sooner, being released about six months after sales launch, providing incentive for users who otherwise would have had to buy a whole new game device or were hesitant about purchasing because of the price. Considering this is a game where users invite each other to play, rather than waiting until after sales peak, more games will be purchased if we sell while the game is still hot around the world, or else the effort is meaningless. This policy resulted in &#8220;Monster Hunter Freedom Unite PSP the Best&#8221; becoming an unprecedented million-selling lower-priced title.\n                      <\/p>\n                      <p class=\"mT15\">\n                        The release date is also important for creating a buzz. Most &#8220;Monster Hunter&#8221; users are middle and high school students. We interject promotions and release date decisions with measures reflecting target user lifestyle, which students tell each other about at school.\n                      <\/p>\n                      <p class=\"mT15\">\n                        The result of these initiatives was, in the past, when we started taking sales reservations at some retailers, reservations for four games at a time suddenly increased. This was proof that the market recognized that &#8220;Monster Hunter&#8221; is a game played together by four people.\n                      <\/p>\n                      <p class=\"mT15 txtC sp-txtL\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article_11.png\" alt=\"\uff08(Left)\u201cMONFAN\u201d newsletter distributed at participating retailers. Provides information beyond games including events, etc.(Right\uff09For game elements that can\u2019t be communicated by playing, attendant staff provides thorough explanation.\" class=\"hit02_max-width\"><\/p>\n\n                      <div class=\"stuff\">\n                        <h4 class=\"double\">Deepening Understanding of New Games<br>with Knowledgeable Staff at Test Play Events<\/h4>\n                        <div class=\"cols clearfix\">\n                          <p class=\"fR mB10 mT5\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article_12.png\"><\/p>\n                          <p>\n                            <strong>Yoshinori Ishida<\/strong><br>\n                            Deputy Head of Consumer Games Business Division\n                          <\/p>\n                          <p class=\"mT10\">\n                            We made an effort to see how much understanding we could facilitate with the first &#8220;Monster Hunter&#8221;. With completely new titles, it is hard to understand the game just by playing it a little. Dispatching knowledgeable staff to explain game content at events so users can enjoy test playing new games, we were able to respond to user uncertainties and opinions. We continue to consistently employ this method in an effort to provide a precise follow-up to anyone experiencing &#8220;Monster Hunter&#8221; for the first time.\n                          <\/p>\n                        <\/div>\n                      <\/div>\n                    <\/div>\n\n                    <!-- -------------2-03-- --------------------->\n                    <h3 class=\"txtC\" id=\"a2-03\">\n                      <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/h3_article_2-03.png\" alt=\"Already at Top Speed, \u201cMonster Hunter\u201d Evolves Along with Users\" class=\"is-pc\">\n                      <span class=\"is-sp\">Already at Top Speed, \u201cMonster Hunter\u201d Evolves Along with Users<\/span>\n                    <\/h3>       \n\n                    <div class=\"articleBox mT15 clearfix\">\n                      <div class=\"clearfix\">\n                        <p class=\"fR sp-txtC\">\n                          <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article_13.png\" alt=\"Day for Release of \u201cMonster Hunter 3 (Tri) G\u201d. Despite being early morning, huge lines form before opening.\" class=\"hit02_max-width\">\n                        <\/p>\n                        <p>\n                          In December 2011, &#8220;Monster Hunter 3 (Tri) G&#8221; for the Nintendo 3DS was released. It was a title that brought\n                          many rewards, including favorable sales of 1.6 million units despite the challenge of a completely new device as well as knowledge for future title developments. In the spring of 2013 we will release new title &#8220;Monster Hunter 4&#8221;, which is jam-packed with all kinds of new elements.\n                        <\/p>\n                      <\/div>\n\n                      <p class=\"fR mT15 sp-txtC\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article_14.png\" alt=\"The first title for the Nintendo 3DS \u201cMonster Hunter 3 (Tri) G\u201d sold 1.6 million units.\" class=\"hit02_max-width\">\n                      <\/p>\n\n                      <p class=\"mT15\">\n                        Developing this new &#8220;Monster Hunter&#8221; title, we upgraded and created various elements not present in the series up to now, including a time attack element where players see how quickly they can take down monsters, as well as &#8220;Felyne Comrades&#8221; who help players take on monsters. Rooted in the idea of a game that anyone can enjoy, all these elements were devised for a wide user segment, from core to light users. The basic concept established in the beginning continues unabated.\n                      <\/p>\n\n                      <p class=\"mT15\">\n                        For the eight years since the series debut in 2004, &#8220;Monster Hunter&#8221; staff always wants to do what has never been done before. This is all so that users will\n                        enjoy our games. We have gotten this far because of the existence of understanding users. Going forward, we will continue to evolve the &#8220;Monster Hunter&#8221; with users as Capcom&#8217;s representative title.\n                      <\/p>\n                      <p class=\"mT15 txt10\">Note: As of June 30, 2012.<\/p>\n\n                      <p class=\"mT15 txtC sp-txtC\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article_15.png\" alt=\"\u201cMonster Hunter 4\u201d for the Nintendo 3DS is scheduled to be released in the spring of 2013.\" class=\"hit02_max-width\">\n                      <\/p>\n\n                      <div class=\"stuff\">\n                        <h4 class=\"single\">The Aim of New Title &#8220;Monster Hunter 4&#8221;<\/h4>\n                        <div class=\"cols clearfix\">\n                          <p class=\"fR mB10 mT5\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/img_article_16.png\"><\/p>\n                          <p>\n                            <strong>Ryozo Tsujimoto<\/strong><br>\n                            Producer, Production Planning and Administration, <br>\n                            Development Strategy and Support\n                          <\/p>\n                          <p class=\"mT10\">\n                            &#8220;Monster Hunter 4&#8221; is being developed to include all the fun we have come to expect from the series yet with a feeling of newness. We aim to create a long-lived series that kids playing the game today will want to enjoy with their own kids someday. I would be happy if this evolution makes people think &#8220;Monster Hunter 4&#8221; is why the series kept going.\n                          <\/p>\n                        <\/div>\n                      <\/div>\n                    <\/div>                     \n\n                    <p class=\"mB25 bottom\"><a href=\"\/ir\/english\/hit.html\"><img loading=\"lazy\" decoding=\"async\" src=\"\/ir\/english\/assets\/images\/hit\/btn_prev.png\" width=\"96\" height=\"24\" alt=\"First Part\"><\/a><\/p>               \n\n                  <\/div>\n                  <!-- ISI_LISTEN_STOP -->\n\n                <\/div>\n                \n                \n                <\/div>\n<div class=\"c-ttl-largeBlock\">\n          <h2 class=\"c-ttl-middle\">Related Contents<\/h2>\n        <\/div>\n                \n        <div class=\"c-ttl-littleBlock\">\n          <div class=\"pickUpGlobal\">\n            <div class=\"contWrap\">\n              <ul>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_esports.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_esports.png\">\n                    <h4 class=\"c-ttl-little\">eSports Movement<br><em>Street Fighter<\/em>: As Much Fun to Watch as it is to Play. The Spread of eSports and a New Horizon of Possibilities<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added Novemner 10, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n\t\t\t\t<li>\n                  <a href=\"\/ir\/english\/feature\/2017_sf30th.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_sf30th.png\">\n                    <h4 class=\"c-ttl-little\"><em>The Street Fighter Series 30th Anniversary<\/em>Loved the World Over, the Gold Standard of Fighting Games<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added November 13, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_mh_crvoice.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mhcrv.jpg\">\n                    <h4 class=\"c-ttl-little\">Creative Minds: Voices from the Frontline of Development<br>Coupling Technological Capabilities with Teamwork to Maximize <em>Monster Hunter<\/em>\u2019s Appeal<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>(Added November 17, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2016_regional.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_regional.png\">\n                    <h4 class=\"c-ttl-little\">Utilizing Popular Characters for Regional Growth<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>An introduction to our CSR efforts. See first-hand accounts of how Capcom works together with local governments. <br>(Added March 30, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara02.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara02.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #2<br>\"Sengoku BASARA 4 Sumeragi\" Development Anecdote<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>The development team's interview of \"Sengoku BASARA 4 Sumeragi\", commemorating the 10th year of the series. (February 26, 2016)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara01.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara01.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #1<br>The Story behind Development of \"Sengoku BASARA\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>From the series debut in 2005 all the way to its tenth anniversary in 2015, follow us down the decade-long road of the \"Sengoku BASARA\" series. (December 24, 2015)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                  <!--\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_10years.png\">\n                    <h4 class=\"c-ttl-little\">10 Years of Supporting Education at CAPCOM <\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>With this report we would like to introduce some of the educational activities CAPCOM has been carrying out since 2005.<br>\uff08September 15, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/ing_feature_diversity.png\">\n                    <h4 class=\"c-ttl-little\">Development Personnel Diversity<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Capcom has been emphasizing diversity and the creation of employment opportunities regardless of race, religion, disability, gender or age. (Updated April 10, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                -->\n                <li>\n                  <a href=\"\/ir\/english\/feature\/hit2013.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_re.png\">\n                    <h4 class=\"c-ttl-little\">The Secret of Success \"Resident Evil\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>We present the tumultuous history of \"Resident Evil\", the quintessential Capcom title which boasts 60 million in total sales for the series as of Sepetember 30, 2013 and is still loved today 17 years after the release of the first game.\uff08December 26, 2013)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/hit.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mh.png\">\n                    <h4 class=\"c-ttl-little\">The Monster Hunter Hit Trajectory<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Boasting 21 million units for the entire series and creating a social phenomenon referred to as the \"Monster Hunter Craze\", we trace the development of Capcom\u2019s flagship \"Monster Hunter\" from inception to hit status.\uff08October 18, 2012)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                <\/li>\n              <\/ul>\n            <\/div>\n          <\/div>\n        <\/div>  \n                \n        \n\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dual Development Promotion Strategy to Heighten Anticipation and Improve Popularity Finally, &#8220;Monster Hu [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":13339,"parent":9940,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template\/other.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-9942","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"aioseo_notices":[],"lang":"english","translations":{"english":9942,"ja":403},"pll_sync_post":[],"_links":{"self":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9942"}],"collection":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/comments?post=9942"}],"version-history":[{"count":4,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9942\/revisions"}],"predecessor-version":[{"id":13785,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9942\/revisions\/13785"}],"up":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9940"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media\/13339"}],"wp:attachment":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media?parent=9942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}