{"id":9948,"date":"2021-05-07T12:31:07","date_gmt":"2021-05-07T03:31:07","guid":{"rendered":"https:\/\/www.capcom.co.jp\/ir\/?page_id=9948"},"modified":"2023-12-05T10:23:15","modified_gmt":"2023-12-05T01:23:15","slug":"2016","status":"publish","type":"page","link":"https:\/\/www.capcom.co.jp\/ir\/english\/interview\/2016.html","title":{"rendered":"Developer Interviews 2016"},"content":{"rendered":"\n<div class=\"pg-interview-2016\">\n                            <div class=\"ttl\">\n                                <h2><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/interview\/2016\/title.png\" alt=\"Developer Interviews 2016\"><\/h2>\n                            <\/div>\n                            <div class=\"contentIn\">\n                                <div class=\"c-wysiwyg\">\n                                    <p>\n                                        With Capcom creating a string of fresh, original hit titles, the company is undertaking a multifaceted expansion across the globe. Capcom&#8217;s PR team interviews our developers to bring you the whole story behind how we plan, create, sell and ultimately succeed with our latest games. Hear about Capcom&#8217;s philosophy on\n                                        development and the source of its capabilities, as told by the creators themselves. (Total of five interviews)\n                                    <\/p>\n                                <\/div>\n\n                                <ul class=\"interview\">\n                                    <!--05==========================-->\n                                    <li>\n                                        <p class=\"volume\"><span class=\"arrow\">Volume 05<\/span> April 17, 2017<\/p>\n                                        <p>\n                                            <a href=\"\/ir\/english\/interview\/2016\/vol05.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/interview\/2016\/index_n_05.png\" alt=\"05. Second to None: Continuously Rising to the Challenge Without Fear of Change, We Aspire to Be the World's No.1 Game Developer\/ Yoichi Egawa\/ Director and Executive Corporate Officer\"><\/a>\n                                        <\/p>\n                                    <\/li>\n\n                                    <!--04==========================-->\n                                    <li>\n                                        <p class=\"volume\"><span class=\"arrow\">Volume 04<\/span> March 30, 2017<\/p>\n                                        <p>\n                                            <a href=\"\/ir\/english\/interview\/2016\/vol04.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/interview\/2016\/index_n_04.png\" alt=\"04. Diving into a World of Adventure in Online Development\/ Kento Kinoshita\/ Director, Section 2, Department 4, Consumer Games Development Division 3\"><\/a>\n                                        <\/p>\n                                    <\/li>\n\n                                    <!--03==========================-->\n\n                                    <li>\n                                        <p class=\"volume\"><span class=\"arrow\">Volume 03<\/span> January 25, 2017<\/p>\n                                        <p>\n                                            <a href=\"\/ir\/english\/interview\/2016\/vol03.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/interview\/2016\/index_n_03.png\" alt=\"03. RESIDENT EVIL 7 biohazard Delivers a Fresh Taste of Fear to the World\/ Jun Takeuchi\/ Managing Corporate Officer, Head of Consumer Games Development Division 1\"><\/a>\n                                        <\/p>\n                                    <\/li>\n\n                                    <!--02==========================-->\n                                    <li>\n                                        <p class=\"volume\"><span class=\"arrow\">Volume 02<\/span> January 11, 2017<\/p>\n                                        <p>\n                                            <a href=\"\/ir\/english\/interview\/2016\/vol02.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/interview\/2016\/index_n_02.png\" alt=\"02. Wowing U.S. and European Fans with the Most Intense Zombie Action Game Ever!\/ Joe Nickolls\/ Studio Director, Capcom Game Studio Vancouver, Inc.\"><\/a>\n                                        <\/p>\n                                    <\/li>\n\n                                    <!--01==========================-->\n                                    <li>\n                                        <p class=\"volume\"><span class=\"arrow\">Volume 01<\/span> December 22, 2016<\/p>\n                                        <a href=\"\/ir\/english\/interview\/2016\/vol01.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/interview\/2016\/index_n_01.png\" alt=\"01.Virtual Love in the Palm of Your Hand A New Game Developed by Women, for Women\/ Miwa Hara\/ Senior Manager Section 4, Department 1 Consumer Games Development Division 1\"><\/a>\n                                    <\/li>\n\n                                    <!--li class=\"txtC mT20\" style=\"margin-bottom:260px;\"><img decoding=\"async\" src=\"img\/index_comingsoon.png\" alt=\"More Coming soon\"><\/li-->\n\n                                    <!--05==========================-->\n                                <\/ul>\n                            <\/div>\n                            <h2 class=\"c-ttl-middle is-gray is-pc\">Developer Interview Archives<\/h2>\n<h2 class=\"c-ttl-middle is-gray is-sp\">Archives<\/h2>\t\t\t\t\t\t\t\n<ul class=\"c-backNumber\">\n<li>\n<a href=\"\/ir\/english\/interview\/2021.html\">2021<\/a>\n<\/li>\n\n<li>\n<a href=\"\/ir\/english\/interview\/2020.html\">2020<\/a>\n<\/li>\n<li>\n<a href=\"\/ir\/english\/interview\/2019.html\">2019<\/a>\n<\/li>\n<li>\n<a href=\"\/ir\/english\/interview\/2018.html\">2018<\/a>\n<\/li>\n<li>\n<a href=\"\/ir\/english\/interview\/2017.html\">2017<\/a>\n<\/li>\n<li>\n<a href=\"\/ir\/english\/interview\/2016.html\">2016<\/a>\n<\/li>\n<\/ul>\n\n                            \n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>With Capcom creating a string of fresh, original hit titles, the company is undertaking a multifaceted expansi [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"parent":9944,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template\/other.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-9948","page","type-page","status-publish","hentry"],"acf":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"Capcom IR website: Developer Interviews 2016 top\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.capcom.co.jp\/ir\/english\/interview\/2016.html\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"ja_JP\" \/>\n\t\t<meta property=\"og:site_name\" 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